Real Time Rendering
New Functionalities
- Material Variants
- Allows you to apply material variants to an object and also to browse
variant for interactive reviews. It can also be store in a DMU Review
allowing complex scenario where materials, colors and shapes can we switches
all together.
- Environment Selector
- A new dedicated command available in the workbench allows you to change
de default reflection map by choosing a new one in a thumbnail list.
- Pre-computed Lightmaps
- With this enhancement you can compute shadow maps (ambient occlusion and
various shadows computed with ray tracing algorithms). Those shadow maps can
be applied in real time onto the model or sub-part of the model thanks to a
new type of Sticker called "shadow stickers".
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Enhanced Functionality
- Architecture & Design Materials
- New advanced materials are available in the material user interface.
They are more focused on Architecture & Design usage. They are classified by
type (plastic, glass, metal,...) and comes with dedicated parameters easiest
t tune. They can be visualized both in real time and ray tracing.
- Environment Editor
- Allows you to edit all the environment's parameters including textures
from a single frame.
- Light shadows on objects
- Allows you to activate real time shadows onto the models with multiple
lights and over advanced materials such as shaders providing highly
realistic real time rendering
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Resources & Content
- Advanced Material library
- A new library of materials is available. This library is filled with
several CgFX shaders providing advanced and realistic material effects.