key_accept (EGL system variable)

You can use the consoleLib.key_accept system variable to specify the name of the keyboard key that allows a user to end an openUI statement. The default key is ESC. For a list of key names, see Names for keyboard keys in EGL.

Type: CHAR(32)

Example

The following example shows how to use an assignment statement to change the value of the variable:
consoleLib.key_accept = "KEY_x";

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