In the context of Console UI, you can use the EGL continue statement to continue an openUI statement. The continue statement ends processing within an onEvent block and causes EGL to review the available onEvent blocks for a new match.
For the syntax and core behavior of this statement, see continue.
openUI{setInitial=YES, bindingByName=YES} activeForm bind sel
onEvent(AFTER_OPENUI)
for(i from 1 to max_index by 1)
if (array[i] == -1)
continue openUI; // end of usable data in array
else
array[i] = 0;
end // if
end // for
end // openUI
By specifying continue openUI, the continue statement exits the onEvent loop rather than returning to the top of the for loop (as in a case without the openUI modifier).