When you use the openUI statement with an array dictionary, you create an EGL equivalent of the I4GL scrolling Screen Array. Within the openUI statement, you bind elements in the array dictionary to elements in an array of data records. The consoleLib.currentArrayDataLine() system function returns an index to the member of this data array on which the cursor is currently sitting. For an example of EGL code that includes this function, see Using an array dictionary in Console UI.
consoleLib.currentArrayDataLine( )
returns (result INT)