A linkage options part describes how
a generated EGL program implements
calls and transfers, and how the program accesses files. To add this
type
of part, follow these steps:
- Locate the EGL build file you
want to work with in the Project Explorer
view. To find it, open the EGL Source folder, and look for a file
with the
extension "eglbld". Right-click on the build file to open the pop-up
menu.
- In the pop-up menu, select . The Build Parts
Editor opens the Build Descriptor part automatically; the default
view is
the General Options view.
- If you have the Outline view open,
you will see the build parts listed
under the name of your build file. If you do not have the Outline
view open
and want to open it, select ; in the
Show View
dialog box, click to expand General and select Outline.
- In the Outline view, right-click on the build file, then click Add
Part.
- Click the radio button next to Linkage
Options,
then click Next.
- Choose a name for
your linkage options part that adheres to EGL part name
conventions. In the Name field, type the name
of your
linkage options part.
- In the Description field,
type a description
of your part.
- Click Finish. The linkage
options part is added
to the EGL file and the linkage options part page is opened in the
EGL build
parts editor.