This topic gives instructions for setting the default build
descriptors at either the preference level or the property level.
You can set the default build descriptors in two ways:
- To specify preferences for build descriptors at the workbench
level, follow these steps:
- Click .
- For Debug build descriptors, click Browse to
specify Build Descriptor parts for either of the following situations:
- Interpretive
- Default for Java™ or COBOL
generation
- JavaScript
- Default for generating Rich UI programs
- For Target system build descriptor, click Browse to
specify Build Descriptor parts for either of the following situations:
- Java
- Default for Java generation
- Cobol
- Default for COBOL generation
- JavaScript
- Default for Rich UI generation
- For Update default build options for project when runtime
data source is modified, click one of the following options:
- Prompt
- EGL displays a dialog asking if you want to change build descriptor
options when you select a project and select a database connection
from the EGL Runtime Data Sources property page for that project.
- Always
- EGL changes build descriptor options automatically
- Never
- EGL does not change build descriptor options when you select a
project and database connection.
- Click Apply; then click OK.
- To specify default build descriptors as properties of a resource:
- Right-click the project, folder, package, or file in the Project
Explorer view, then click Properties.
- Click EGL Default Build Descriptors.
- For each of the two categories, Debug build descriptors and Target
system build descriptors, select one of the following
options:
- Inherit default values...
- Use the appropriate Build Descriptor part from the projectName.eglbld
build file that EGL created automatically with the project. The type
of the project determines which Build Descriptor part becomes the
default. For more information, see "Build Descriptor part."
- Specify default build descriptor values for this resource
- Click Browse to select a Build Descriptor
part for any of the displayed categories.
- Click OK.
When you generate a part, EGL starts at the file level, and works
out to the workbench level to find the first place that you have specified
a default build descriptor. For more information, see "Build Descriptor
part."