Select one or more of the following tri-state check
boxes to choose the options you want used when the source member is
compiled.
- Cross-reference listing
- Indicates that the compiler should supply a cross-reference
listing.
- Generate object
- Indicates that the compiler should create an object upon successful
processing of this command. The object will be a module or program for
Create RPG Module Options or Create Bound RPG Program Options
respectively.
- Second level messages
- Indicates that the message text for second level messages will be
printed.
- Show COPY statements
- Indicates that the compiler should show expanded /COPY statements in the
listing.
- Expand DDS statements
- Indicates that the compiler should show the DDS of externally described
files in the listing.
- External procedures and fields
- Indicates that a list of external procedures and fields referenced during
compilation will be included in the listing.
- Show Skip listing
- Indicates that the compiler should show all statements in the source part
of the listing, regardless of whether or not the compiler has skipped
them.
- Generate breakpoints for I/O statements
- Indicates that the compiler should generate breakpoints for input and
output statements.
- Use SEU sequence numbers
- Indicates that the compiler use the SEU sequence numbers and source IDs
when generating statement numbers for debugging the RPG module, as
follows:
Statement_Number =
source_ID * 1000000 +
source_SEU_sequence_number
If this box is not checked, Line Numbers in the listing are assigned
sequentially and these numbers are used when debugging using statement
numbers.
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