A linkage options part describes how a generated EGL program implements
calls and transfers and how the program accesses files. To add this type of
part, do as follows:
- To open an EGL build file with the EGL build parts editor, do as follows
in the Project Explorer:
- Right-click on the EGL file
- Select Open With > EGL Build Parts Editor
- If the Outline view is not displayed, open that view by selecting Show
View > Outline from the Window menu.
- In the Outline view, right-click on the build file, then click Add
Part.
- Click Linkage Options, then click Next.
- Choose a name for your linkage options part that adheres to EGL part name
conventions. In the Name field, type the name of your linkage options part.
- In the Description field, type a description of your part.
- Click Finish. The linkage options part is added to the EGL file
and the linkage options part page is opened in the EGL build parts editor.