An EGL library part contains a set of functions, variables, and constants that can be used by programs, PageHandlers, or other libraries. To create an EGL library part, do as follows:
Related concepts
EGL projects, packages, and files
Introduction to EGL
Library part of type basicLibrary
Library part of type nativeLibrary
Related tasks
Creating an EGL source folder
Creating an EGL Web project
Related reference
Creating an EGL source file
Library part in EGL source format
Naming conventions