To start debugging an EGL text program or non-J2EE basic program in an
EGL debugging session, a launch configuration is required. A launch configuration
defines how a program should be launched. You can create a launch configuration
(explicit creation), or you can let the EGL application create one for you
(see Starting a non-J2EE program in the EGL debugger).
To start a program using an explicitly created launch configuration, do
as follows:
- Click the arrow next to the Debug button on the toolbar, then click Debug,
or select Debug from the Run menu.
- The Debug dialog is displayed.
- Click EGL Program in the Configurations list,
then click New.
- If you did not have an EGL source file highlighted in the Project Explorer
view, the launch configuration is named New_configuration. If you had
an EGL source file highlighted in the Project Explorer view,
the launch configuration has the same name as the EGL source file. If you
want to change the name of the launch configuration, type the new name in
the Name field.
- If the name in the Project field of the Load tab is not correct, click Browse.
A list of projects displays. Click a project, then click OK.
- If the name in the EGL program source file field is not correct or the
field is empty, click Search. A list of EGL source
files displays. Click a source file, then click OK.
- If you made changes to any of the fields on the Debug dialog, click Apply to
save the launch configuration settings.
- Click Debug to launch the program in the EGL
debugger.
Note: If you have not yet used Apply to save the
launch configuration settings, clicking Revert will
remove all changes that you have made.