Breakpoints are used to pause execution of a program. You
can manage breakpoints inside or outside of an EGL debugging session. Keep
the following in mind when working with breakpoints:
- A blue marker in the left margin of the Source view indicates that a breakpoint
is set and enabled.
- A white marker in the left margin of the Source view indicates that a
breakpoint is set but disabled.
- The absence of a marker in the left margin indicates that a breakpoint
is not set.
Add or remove a breakpoint
Add or remove a single breakpoint in an EGL source file by doing one of
the following:
- Position the cursor at the breakpoint line in the left margin of the Source
view and double-click.
- Position the cursor at the breakpoint line in the left margin of the Source
view and right-click. A context menu displays. Click the appropriate menu
item.
Disable or enable a breakpoint
Disable or enable a single breakpoint in an EGL source file by doing the
following:
- In the Breakpoint view, right-click on the breakpoint. A context menu
displays.
- Click the appropriate menu item.
Remove all breakpoints
Remove all breakpoints from an EGL source file by doing the following:
- Right-click on any of the breakpoints displayed in the Breakpoints view.
A context menu displays.
- Click Remove All.