Creating an EGL dataItem part

An EGL dataItem part defines an area of memory that cannot be divided. EGL dataItem parts are contained in EGL files. To create an EGL dataItem part, do as follows:

  1. Identify an EGL file to contain the dataItem part and open that file in the EGL editor. You must create an EGL file if you do not already have one.
  2. Type the specifics of the dataItem part according to EGL syntax (for details, see DataItem part in EGL source format). You can use content assist to place an outline of the dataItem part syntax in the file.
  3. Save the EGL file.

Related concepts
DataItem part
EGL projects, packages, and files

Related tasks
Creating an EGL source file
Using the EGL templates with content assist

Related reference
Content assist in EGL
DataItem part in EGL source format
Naming conventions

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