#include "BaseClass.h"
struct
ST
{
int a;
char
c;
};
class Derived : Base{
public:
Derived(int
newx, int newy);
Derived&
operator=(const Derived&
rhs);
private:
int
x;
int
y;
ST
myStructure;
};
Derived& Derived::operator=(const Derived&
rightValue)
{
if(this
== &rightValue){
return
*this;
}
x = rightValue.x;
y = rightValue.y;
myStructure.a =
rightValue.myStructure.a;
myStructure.c =
rightValue.myStructure.c;
return
*this;
}
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