class MyClass {
public:
MyClass(int one, int two);
~MyClass();
private:
int one, two;
friend const MyClass& operator*(const MyClass& left, const MyClass& rhs);
};
inline const MyClass& operator*(const MyClass& left, const MyClass& right)
{
MyClass *result = new MyClass(left.one * right.one, left.two * right.two);
return *result;
}
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