Using the Pattern Explorer view, you will learn how to apply an instance of a pattern, and specify the UML type of arguments for the pattern's template parameters using four different methods.
This tutorial might require some optionally installable components. To ensure that you installed the appropriate optional components, see the System requirements list.
This tutorial uses samples from the Samples Gallery to set up the required apply pattern environment and load some patterns. It is recommended that you complete each lesson in order.The tutorial is divided into seven lessons. The beginning lessons help you to set up the environment needed to apply patterns. After the environment is set, you will learn one way to instantiate a pattern. Next, you specify arguments for a pattern instance's parameters using four different methods. Last, you will make a final modification to one of the arguments and reapply the pattern. This modification helps you to see the power of including patterns in your software design.